Research Projects - Animated People Textures
Bhrigu Celly, Victor B. Zordan

Paper (4.0 MB)

We introduce a technique to create controllable animations of realistic figures of people starting from live-action video. The described synthesis of such ‘people textures’ extends previous work in video textures to allow the ‘texturing’ of human movement through human-specific feature extraction, coupled with careful data mining. In our approach, the video database is pre-processed to classify the motion of the human figures and identify the movements of repeated sequences using data motifs. Then, based on user input, novel sequences of video are computed with edits that are selected based on the raw footage found in the video database and performed based on morphing between segments to generate the transitions automatically. Applications for such animated people textures include video based animations for electronic games and creating background elements and special effects for movies.