Research Projects
Automatic Splicing for Hand and Body Animations

We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of the hands and the full-body. In addition, we provide a method for supplying usier input, useful to animators who want more control over the integrated animation.

Automatic Splicing for Hand and Body Animations
Majkowska, A., Zordan, V. B., Faloutsos, P.
ACM SIGGRAPH/Eugorgraphics Symposium on Computer Animation (SCA) 2006
Paper Movie