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Paper (4.0 MB) |
We introduce a technique to create
controllable animations of realistic figures of
people starting from live-action video. The
described synthesis of such ‘people textures’
extends previous work in video textures to allow
the ‘texturing’ of human movement through
human-specific feature extraction, coupled with
careful data mining. In our approach, the video
database is pre-processed to classify the motion
of the human figures and identify the movements
of repeated sequences using data motifs.
Then, based on user input, novel sequences of
video are computed with edits that are selected
based on the raw footage found in the video
database and performed based on morphing
between segments to generate the transitions
automatically. Applications for such animated
people textures include video based animations
for electronic games and creating background
elements and special effects for movies.
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