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Cities are a dynamic embodiement of the needs and wants of the population it holds.
And it is a difficult problem to recreate these needs and wants in an easy and
efficient way.
Previous efforts to recreate the look and feel of a city were done by creating a static model of a city.
We take it a step further, and instead of just recreating a static model of a city,
we develop a system that will animate a city over time. This allows for the growth,
and decay, of a city based on factors that might affect the city.
This animation of a city is useful in many different fields. For sociologist, they
would like to play what-ifs with the system to see how different variables affect
the outcome of the city. For movie makers, to be able to tell a more compelling story
by having a continuous environment. And for computer game makers, to have an automatic,
real-time method of developing a story using the environment based on what the user does.
Details can be found in the paper
here.
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