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We propose a solution to a new problem in animation research:
how to use human motion capture data to create character motion with detailed
hand gesticulation without the need for the simultaneous capture of the hands
and the full-body. In addition, we provide a method for supplying
usier input, useful to animators who want more control over the integrated
animation.
Automatic Splicing for Hand and Body Animations Majkowska, A., Zordan, V. B., Faloutsos, P. ACM SIGGRAPH/Eugorgraphics Symposium on Computer Animation (SCA) 2006 Paper Movie |