Humanoid behaviors
in which the stylistic details of the motion convey meaning are important
but difficult to describe explicitly, making reasonable control laws elusive.
However, those
nuances in movement are essential for constructing compelling human avatars. My
approach to controlling for these situations combines two existing techniques
for animating humanlike characters: capturing motion data from human actors and
automatic synthesis of motion using dynamic simulation. A good example of the
seamless blend appears below where the glove pushes on a unknowing dancer which
is tracking motion data. Three more aspects of this work are described by
following the links above.