|
Boxing - reacting | Tennis - hitting | Upper-body control |
Click for animation |
A high-level state-machine controller selects and adapts
motion capture swings that are subsequently followed by
a tracker to make simulated athletes move.
The simulated table tennis players share a controlled volley
in this figure.
For full-body animation, a lower-body
controller maintains balance based on a set of rules.
|
Click for animation |
The simulated table tennis player can hit
incoming balls to different regions of the opponent's court
based on the user's input. This level of control
provides a handle for directing the player according
simple commands: Hit to the left, right, or center.
|
Click for animation |
Here is a comparison of human and simulated motion for table tennis swing. The actor's
motion data collected at the same time as the live footage drives the upper
body of the simulated player.
|