SCA 05 Electronic Program
(PDF of print programHERE)
Unless
otherwise specified, all events to take place in the Regency Ballroom
Friday,
July 29th
10:00-13:00 Registration open at the hotel
(Ballroom foyer)
13:00-13:15 Introduction
13:15-14:15 Keynote:
Learning Theory and Applications
Professor Tomaso Poggio (MIT)
14:15-14:20 Short Break
SESSION
1: Artificial Intelligence for Animation
14:20-14:45 Imitation
as a First Step to Social Learning in Synthetic
Characters:
A Graph-based Approach
Daphna Buchsbaum, Bruce Blumberg
14:45-15:10 Animating
Autonomous Pedestrians in Urban Environments
Wei Shao, Demetri
Terzopoulos
SESSION
2: Motion Capture and Editing
15:10-15:35 Motion
Modeling for On-Line Locomotion Synthesis
Taesoo Kwon, Sung Yong Shin
15:35-16:00 Capture
and Synthesis of Insect Motion
David Gibson,
David Oziem, Colin Dalton, Neill Capmbell
16:00-16:15 Break (refreshments in Ballroom
Foyer)
16:15-16:40 Video-Based
Character Animation
Jonathan Starck, Gregor Miller, Adrian
Hilton
16:40-17:05 Pushing
People Around
Okan Arikan, David Forsyth, James
O'Brien
17:05-17:30 An Efficient Search Algorithm for Motion Data Using Weighted PCA
Kevin Forbes,
Eugene Fiume
17:30-17:40 Short Break
17:40-18:40 Poster Fast-Forward
18:40-20:40
Poster Reception/Welcome -
Ballroom foyer.
Saturday
July 30th
SESSION
3: Natural Phenomena
09:00-09:25 Particle-Based
Simulation of Granular Materials
Nathan Bell, Yizhou Yu, Peter Mucha
09:25-09:50 Simulation
of Smoke based on Vortex Filament Primitives
Alexis Angelidis, Fabrice Neyret
09:50-10:15 Modeling
and Animating Gases with Simulation Features
Joshua Schpok, William T. Dwyer, David S. Ebert
10:15-10:30 Break (in
Ballroom foyer)
SESSION
4: Interfaces and Interactive Techniques for Animation
10:30-10:55 Spatial
Keyframing for Performance-driven Animation
Takeo Igarashi, Tomer Moscovich, John Hughes
10:55-11:20 An Art-Directed Wrinkle System for CG Character Clothing
Reid Gershbein, Larry Cutler, Xiaohuan
Corina Wang, Cassidy Curtis,
Erwan Maigret, Luca Prasso, Peter Farson
11:20-11:45 Directable Animation of Elastic Objects
Ryo Kondo,
Takashi Kanai, Ken-ichi Anjyo
11:45-12:10 Morphable model of quadrupeds skeletons for animating
3D animals
Lionel Reveret, Laurent Favreau,
Christine Depraz, Marie-Paule
Cani
12:10-13:30 Lunch Break (no event planned)
SESSION
5: Faces and Hair
13:30-13:55 Transferable
Videorealistic Speech Animation
Yao-Jen Chang, Tony Ezzat
13:55-14:20 Simulating
Complex Hair with Robust Collision Handling
Byoungwon Choe, Min Gyu Choi, Hyeong-Seok
Ko
SESSION
6: Performance Animation and Motion Quality
14:20-14:45 AER:
Aesthetic Exploration and Refinement for Expressive
Character
Animation
Michael Neff,
Eugene Fiume
14:45-15:10 Analyzing
the Physical Correctness of Interpolated Human Motion
Alla Safonova, Jessica Hodgins
15:10-15:25 Break (in Ballroom foyer)
SESSION
7: Deformable Models
15:25-15:50 Robust
Quasistatic Finite Elements and Flesh Simulation
Joseph Teran, Eftychios Sifakis, Geoffrey Irving, Ronald Fedkiw
15:50-16:15 Progressive
Multiresolution Meshes for Deforming Surfaces
Scott Kircher, Michael Garland
SESSION
8: Non-Photorealistic Animation and Compression
16:15-16:40 Animosaics
Kaleigh Smith, Yunjun Liu,
Allison Klein
16:40-17:05 Simple
and efficient compression of animation sequences
Mirko Sattler, Ralf Sarlette, Reinhard Klein
18:30-20:30 Electronic Arts Reception, Polaris Room (Light fare
served)
Sunday July
31st
08:30-09:30 Keynote:
Physical Simulation In Visual Effects
Why it Works and Why it Fails
Doug Roble (Digital Domain)
09:30-09:35 Short Break
SESSION
9: Fluids-A
09:35-10:00 Particle-based
Viscoelastic Fluid Simulation
Simon Clavet, Philippe Beaudoin, Pierre
Poulin
10:00-10:25 Taming
Liquids for Rapidly Changing Targets
Lin Shi, Yizhou Yu
10:25-10:50 Particle-Based
Fluid-Fluid Interaction
Matthias
Mueller, Barbara Solenthaler, Richard Keiser, Markus
Gross
10:50-11:05 Break (in Ballroom foyer)
SESSION
10: Fluids-B
11:05-11:30 Adapted
Unstructured LBM for Flow Simulation on Curved Surfaces
Zhe Fan, Ye Zhao, Arie Kaufman,
Ying He
11:30-11:55 Fluids
in Deforming Meshes
Bryan Feldman,
James O'Brien, Bryan Klingner, Tolga
Goktekin
11:55-12:20 Vortex
Fluid for Gaseous Phenomena
Sang Il Park, Myoung Jun Kim
12:20-13:30 Lunch Break (no event planned)
SESSION 11: Motion Planning and Crowds
13:30-13:55 Behavior
Planning for Character Animation
Manfred Lau,
James Kuffner
13:55-14:20 Group
Motion Graphs
Yu-Chi Lai, Stephen
Chenney, ShaoHua Fan
14:20-14:45 Fast
and accurate goal-directed motion synthesis for crowds
Mankyu Sung, Lucas Kovar, Michael
Gleicher
14:45-15:00 Break (in
Ballroom foyer)
SESSION 12: Rigging and Hands
15:00-15:25 Physically
Based Rigging for Deformable Characters
Steve Capell, Matthew Burkhart, Brian Curless,
Tom Duchamp, Zoran
Popovic
15:25-15:50 Physically
Based Grasping Control from Example
Nancy Pollard,
Victor Zordan
15:50-16:15 Helping
Hand: An Anatomically Accurate Inverse Dynamics Solution
For
Unconstrained Hand Motion
Winnie Tsang, Karan Singh, Eugene Fiume
16:15-16:40 Outside-In
Anatomy Based Character Rigging
Michael Pratscher, Patrick Coleman, Joe Laszlo,Karan
Singh
16:40-17:05 Award and Conclusion
|